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Joined 2 years ago
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Cake day: July 25th, 2023

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  • In my experience, the best pipeline is GDScript > Python > (HTML/CSS/JS) > Then branch out depending on needs/interest. My students are 10-15 year-olds, and throwing them directly into something like C# would not work.

    Almost all students are extremely aversive to coding at first. Godot is brilliant in the way they can build most things visually at first, getting them invested in their games before programming with all its debugging and hair-ripping is introduced.

    I also recently discovered the Block Coding Addon for Godot, which has been a game changer for my dyslexic students.




  • I have an unfinished Software Engineering degree. While studying, I started a small businesses to do some freelance IT work on the side and one client offered me a full-time job, so I put the studies on hold and then never looked back. Been climbing through different positions and companies since then. Experience is valued much higher than a diploma, especially in an industry that evolves too quickly for education to keep up. I quit the industry recently to start teaching, because there is huge need for teachers that can teach programming, and working with people is much more rewarding than a big paycheck (imo).

    In all of my job interviews, I’ve been asked more about the company I started while studying, than the degree that I quit. So I guess my tip is to start your own thing or start teaching. Having your own business with a license also makes it way easier for big companies to hire you for contract work.