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Joined 1 year ago
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Cake day: December 23rd, 2023

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  • It’s the same as learning anything, really. A big part of learning to draw is making thousands of bad drawings. A big part of learning DIY skills is not being afraid to cut a hole in the wall. Plan to screw up. Take your time, be patient with yourself, and read ahead so none of the potential screw-ups hurt you. Don’t be afraid to look foolish, reality is absurd, it’s fine.

    We give children largess to fail because they have everything to learn. Then, as adults, we don’t give ourselves permission to fail. But why should we be any better than children at new things? Many adults have forgotten how fraught the process of learning new skills is and when they fail they get scared and frustrated and quit. That’s just how learning feels. Kids cry a lot. Puttering around on a spare computer is an extremely safe way to become reacquainted with that feeling and that will serve you well even if you decide you don’t like Linux and never touch it again. Worst case you fucked up an old laptop that was collecting dust. That is way better than cutting a hole in the wall and hitting a pipe.


  • KDEnlive is improving, however Resolve is still more powerful and mature. That said, DaVinci’s business model seems precarious. It feels like they could, at any moment, enshittify Resolve and force users into a subscription just to maintain access to old edits. I think for that reason KDEnlive is better for almost all users. If you are a professional filmmaker then the color and vfx workflows of Resolve are probably worth paying for, but in that case it’s probably a FinalCut vs Resolve question anyway.



  • That’s one kind, and Rust’s “ownership” concept does mean there’s built-in compile time checks to prevent dangling pointers or unreachable memory. But there’s also just never de-allocating stuff you allocated even though it’s still reachable. Like you could just make a loop that allocates memory and never stops and that’s a memory leak, or more generally a “resource leak”, if you prefer.

    Rust is really good at keeping you from having a reference to something that you think is valid but it turns out it got mutated way down in some class hierarchy and now it’s dead, so you have a null pointer or you double free, or whatever. But it can’t stop the case where your code is technically valid but the resource leak is caused by bad “logic” in your design, if that makes sense.



  • MoonMelon@lemmy.mltoLinux@lemmy.mlTcl/Tk 9.0 released
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    6 months ago

    Back in the day TCL was used in a few places in Pixar’s Renderman renderer (called PRMan), and in its connection to Maya. You could write little TCL scripts within the Renderman Artist Tools (RAT) that would be evaluated during scene export. I think this still exists in some form inside Tractor, which is their renderfarm management software.

    It’s been a long time since I used prman but generally Python has replaced everything as the “glue” language, which honestly makes things a lot easier. VFX and game dev used to have a hundred different scripting languages rolling around.



  • In the early 2000s I worked on an animated film. The studio was in the southern part of Orange County CA, and the final color grading / print (still not totally digital then) was done in LA. It was faster to courier a box of hard drives than to transfer electronically. We had to do it a bunch of times because of various notes/changes/fuck ups. Then the results got courier’d back because the director couldn’t be bothered to travel for the fucking million dollars he was making.


  • Man, fuck editing the registry. The duplicate entries, the non-standard locations, the UI of regedit… I had to dig through it so much when I was supporting a corporate launcher application in a Windows facility. Did the Windows dev decide to write their data into multiple registry entries, an INI file, an environment variable… or maybe all of the above? Find out on the next episode of Fuck My Life!