One of my goals for my postcard series is to show a rebuilding society that prioritizes reducing waste and externalities, and examining what weird technologies might appeal to them because of those goals/limitations. So I’ve been wanting to do a scene of a caustic soda locomotive ever since I first heard about them.
Soda locomotives were a type of fireless steam locomotive that barely made it out of the prototype phase, where the boiler is surrounded by a tank of ‘caustic soda’ (usually one of several possible chemicals), which generates heat when mixed with water. The heat produces steam in the boiler, which is used to drive the pistons, but instead of being released, its condensed and added to the soda to create more heat. This goes on until the soda gets too dilute to produce more heat, but it can be ‘recharged’ by drying it out again.
These never really took off because it took more coal to dry the soda at the station than to just run a conventional steam locomotive, and electric trains quickly came into their own and filled the niche of quiet, low-pollution trains for inside cities and tunnels.
But I feel like these could pair well with solar steam generators (another late-1800’s design) stationed along the tracks, to create analogue, solar-powered trains. These could run on existing unpowered tracks, without requiring any new electrical infrastructure, just the isolated drying stations.
The train crew would just exchange wet soda for dry and start again (looks like that took about 45 minutes). The cool thing is that this arrangement could be asyncronous - the station can dry out the caustic soda, then store it for when the train shows up. The train can run on cloudy days or at night, as long as they get enough sunny days to dry out big batches of soda at the stops along the way. And the solar concentrators can be huge and optimized for their location because they don’t have to move.
The focus of these postcards isn’t on technological utopias so much as on societies that are reexamining how to do things as they rebuild, anachronistically combining all kinds of tech. So trains and solar concentrators built with 1800’s technology seem like an easier starting place.
The concentrators require fairly simple materials (mirrors or polished metal) and math to make (plus some simple mechanical timing or basic motors/electronics to get them to follow the sun without a human turning a crank).
Most of the descriptions I’ve seen of drying the caustic soda mention pumping superheated steam through the dilute mix from another (coal) boiler, so it seems like you could use almost any design from the earliest solar steam generators to something like these modern ones depending on the society’s manufacturing capabilities. The solar concentrator/boiler I referenced for the art is a design from 1901.
(The most common modern design for solar steam generation I’ve seen is that sort of mirrored-trough-and-vaccum-lined-tube system. I mostly went with the big round reflector because I was worried the trough design wouldn’t read as distinct from photovoltaic panels in this art style.)
The trains could run with minimal pollution using these simple technologies, and even if their range is lower, or they’re not as fast, that might be a trade off this society would accept.
Ideally they would use existing tracks and passenger or freight cars, and only need new infrastructure around whatever station fueled them up on their route (or at a destination). I think this applies to the compressed air locomotives just as well as the caustic soda ones.
(If you don’t like the idea of caustic soda locomotives, but you still want this idea to work, another option with a shorter range is compressed air locomotives. Instead of drying the soda, the station would be using a solar steam engine or windmill or water wheel to run an air compressor, steadily filling a tank which would be used to top up locomotives on their route. This would still allow for isolated infrastructure to power a train along unpowered rails. IRL these mostly saw use in mines.)
The locomotive in the scene is based on a real-life fireless locomotive. They’re similar, but filled with super-hot steam by external sources. They seemed like a good reference for what a caustic soda locomotive might have looked like had the concept reached a more polished, production format. But they don’t really fit my goal for tolerating intermittency as they’d need the heat source to be going when they stopped for a refill.
Thanks Jacob for the illustration, it’s interesting to see your take on this. I approve of the double-decker carriages (hail from Sydney!) and I think the little tunnel under the tracks is a neat detail.
Your infrastructure seems to be a mix of industrial and residential in a very remote location. The workers living here would need to rely on food brought in on the trains, their field would not be enough, let alone materials for repairs and other mechanical supplies. Perhaps this is a “company outpost”? I hope they pay well, it could get quite lonely if the only outsiders you talk to are train drivers. The only way I could think of fixing that would be to turn this into a platform with a cafe (and that creates a myriad of other problems). I hope someone else has a better idea than me.
I have some random practical thoughts that could affect how things look. They’re written off-hand, so don’t assume they’re completely true :)
Spills management:
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Handling hydroxides is messy, potentially dangerous (“I’m melting! My eyes!”) and annoying:
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Metal corrosion and pollution
Okay here’s some more technologies I think have cool potential:
Technology from the late 1800s, early 1900s combined in new solarpunk ways:
I think there’s a lot of value in using energy in the form we receive it to minimize conversion losses, and in recent discussions I’ve been introduced to a couple new ones: solar steam generators which use trough reflectors or ranks of mirrors focused on long vacuum-lined tubes of water to produce steam which can run steam engines/generators. With clever application of steam storage tanks, they can even store excess pressure to keep it going when it’s dark, and to cycle fluid in the system using excess pressure rather than using pumps. This thread had some really cool info on how these went together and the ages of the various components: https://www.reddit.com/r/solarpunk/comments/1b8048e/comment/ktmjpst/?utm_source=share&utm_medium=web2x&context=3
(It also doesn’t have to be used to turn a turbine or generate power/motion. There’s tons of systems in industry that need steam for sterilization etc: https://solarimpulse.com/solutions-explorer/fresnel-solar-steam-generator-1)
Soda locomotives (which I think are covered well enough on this post).
Waterwheels - preferring the kind that didn’t dam up the entire river but instead guided a part of it into a separate channel, where the waterwheel would be mounted. The remaining river would be undisturbed, which is better for the habitat, while still generating free motive power.
vapor-compression systems these were used in old-fashioned refrigerators but modern technology could optimize the design, and they could be matched with any steady motion from a water wheel etc.
I feel like streetcars are always worth mentioning, just because they were such an effective transport system for cities, even using quite early motors, metallurgy, electrical knowhow, and hitting their stride way before modern batteries that could power the vehicle they’re riding in.
I should also mention solar furnaces, and solar ovens which can produce useful heat with fairly simple components (mirrors and a bit of math) which should be useful in any recovering society.
Airships: Despite seeing relatively little use, airship design has advanced tremendously in the last hundred years. Improved materials have allowed them to take more effective shapes, and improved engines, motors, batteries, and computer systems, have made them much easier to control.
Airships could open up some really cool possibilities: while they lack the speed of a jet, they have more capacity, and lower fuel requirements. While they lack the sheer capacity of a container ship, they’re a lot faster and use way less fuel. They can also fly over land, meaning they can reach all kinds of places ships can’t, and cut long detours around continents or transfers between vehicles. What’s more, airships can act as flying cranes, lifting bulky objects like wind turbines or assembled buildings right over obstacles, and to places where roads or trains simply couldn’t carry them.
Other ways to rethink industry:
When I first started trying to depict solarpunk industry, I looked at a way to use solar power to produce the heat needed to manufacture concrete but got overwhelmed trying to work out changes to rotary kilns that would allow for interfacing with a solar furnace, and eventually just did a scene of a solar steelworks. Ironically steel can be smelted just fine using an electric arc furnace, so it’d probably be easier to just use existing industry technologies and hook it up to a green grid. Ideally with reclaimed/recycled inputs.
But it sounds like there probably is a way to cook concrete with a solar furnace, we could model it off of these High Temperature Falling Particle Receivers more links
It sounds like the particles in these designs were just ways to store the heat, like the molten salt in some of the big solar concentrators, but there’s some cool potential for other uses like pouring the raw materials of concrete through to cook it. It’s not too different from a rotary kiln I don’t think.
This would be great because production of concrete accounts for a huge portion of our current society’s energy expenditure/greenhouse gas production.
The kilns used to produce bricks appear to be somewhat compatible with a solar concentrators or solar furnace as well.
Woodgas conversions of internal combustion engines I like these because it emphasizes reuse of existing machinery instead of new manufacturing. It doesn’t require high-tech electronics or rare materials for batteries like electric vehicles. And it’s less practical for the kind of quick trip to the store or daily commute which has shaped our current society. A woodgas vehicle takes awhile (ten to twenty minutes to start up), can’t easily be stored indoors, and because the fire needs to burn down, doesn’t make much sense for short trips. But in a solarpunk society, most folks shouldn’t need a car for that stuff – they’d be walking or taking public transit. So conversions like this would be used for special trips – hauling produce to town, supplies out to forest management camps, research sites, and other remote locations. And perhaps for road trips by campers and other people who might borrow one for an adventure. The wood can be sustainably sourced, using scraps from sawmills, harvested invasive trees, brush, and even dedicated coppiced plantations of especially fast growing trees like paulownia elongata. One of the byproducts of gassification is biochar, which can be tremendously useful in compost, and holds carbon for a comparatively long time. I also think its important to note that while this can be done well, when these vehicles were previously used in massive numbers (during WWII) they led to deforestation. They make sense in small doses, and with some careful management of their inputs.
I got a bunch of good info from this person on reddit
Balanced systems (where waste products are useful):
Anaerobic Biogas Generation from sewage These things process sewage/manure down to where they can be used in agriculture safely, and they capture greenhouse gasses like methane and burn them in generators to produce power.
Passive Greenhouses/Walpinis: These use a bunch of really clever tricks to heat the greenhouses and to maintain temp at night, and in some cases, even during winter. The first time I saw an article about this design I was amazed I’d never considered how poorly standard greenhouses fit our use case up here. I worked on a farm for years growing up and we heated about half of them at least through December. Single or double ply plastic sheets and corrugated white plastic siding nailed to stick frame walls on the ends. Garage doors only on either end. I can’t imagine how much they cost to heat. It’s that one-size-fits-all-just-burn-more-gas approach I think a solarpunk society should reconsider wherever it finds it.
They bank the back (long) wall of the greenhouses with earth, or set them into a south-facing hill, to regulate their temperature using the ground, then they set up heat traps inside like black painted water tanks and water barrels, to absorb sunlight and radiate warmth at night. Another really cool one was storing bins of compost or manure inside, which put out both heat and CO2 as they decompose (making up for the lack of an oil furnace exhausting into the space to boost CO2. This way you capture CO2 before it escapes into the environment, and put it to use). Some farms further boost the heat and CO2 by sheltering animals inside or in a contiguous space with ventilation into the plant area.
Compost windrows there’s a lot of configurations for municipal scale composting, but with the negative pressure airflow system, there’s no reason you couldn’t be pulling the CO2 into the greenhouses or even an algae farm.
Sponge cities capturing storm water, effectively turning floodwater into drinking water they can use by allowing it to filter back down into the aquifer below. Especially when it comes with green areas that improve city life, lower daytime temperatures, and reduce the heat island effect.
This is awesome input, thanks for taking the time to write it all out!
I picked the double decker cars because I think either Amtrak or the commuter lines use them sometimes over here, and I like the idea of these folks reusing existing cars with their weird new locomotives. Plus I wasn’t sure what kind of weight it could haul (one account said twelve train cars, but that was in the 1800s so I imagine it could be pretty different).
I figure this one is a fairly remote homestead, one draft had a road or at least wheel ruts crossing the tracks and going down the hill, but I really didn’t like how cluttered it looked. I figure they probably have some kind of neighbors some distance away, but that this isn’t exactly a real stop on the line and doesn’t see much local traffic. Still, one of the benefits of the gig is probably free rides into town, so it might not feel so isolated. I had the garden extend past the frame in case anyone wants to believe there’s a larger field just out of shot. But I’m fine with them getting supplies on the train.
I figure many of these stations would be at the actual stops, in or near towns, but I really like remote scenes like this.
The chemistry info is great, I really appreciate you adding it. I’d meant to add a concrete spill pool thing at least between the locomotive and building but forgot. (Pretty sure that excuse has shown up on at least one environmental disaster report, lol).
The swappable boilers thing is really growing on me. Someone on /r/trains also recommended that, and it’s a really cool idea. It’s visually distinct, and in a lot of ways it’d make handling the stuff easier and safer (and would probably help with maintenance and keeping trains in service too)! I’ll think on how that could look and when I revisit this concept I think I’ll try to depict it. If anyone has any ideas, hit me up!
Thanks again for the metals/chemistry info, I’m really glad to get that! I’ve used some of those fungicides but wouldn’t have put that together.
Glad you liked it :)
You’re hired!
I was thinking something that looks a bit like a steel-framed ISO tank, but smaller and with more connectors. At a minimum you would need:
Installing and removing the steam pipe flanges would not be elegant, requiring a rattle gun (like tire shops use to change your wheels). Maybe there are some more elegant solutions? Especially since it’s so easy to accidentally pressurise a system after only tightening some of the bolts (woops).
They wouldn’t look like the nice, uniform, dry powdered stuff you’re used to, instead they’d be unevenly coloured slime :)
I might be wrong specifically about the copper carbonate product, but the others are probably right. No brass, no bronze and no copper allowed (sadly).
I love this design, and this writeup is awesome! If I do a story featuring these trains this will be a huge help.
I’m definitely doing a scene of these weird cyberpunk-looking steam locomotives. I love the framed tank design, I think they could look a bit like a bigger, clunkier version of these things when they’re closed up:
(Or, I suppose, a modern diesel with the cab in front, though that might make lifting the boiler more finicky.)
I’m not sure about the process of lifting them and attaching them, but this is a great start. Maybe they’d use one of those cranes that hangs from the ceiling on rails.
I’ll sketch what I think you’ve described in a bit, to make sure I’ve got the layout right. (I’m gonna have to look up some train designs to make sure the connectors are pointed in sensible directions.) Plus sometimes sharing schematics attracts additional input/corrections which would be cool.